Как только вошел в игру. Нажимаю вверху меню игры "Старт Online",вылазит вот такая ошибка и консоль:
Unhandled exception caught
Консоль:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 550 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 102 msec for asset 'shadowcaster' of type 'material'.
Waited 8 msec for asset 'stencilshadow' of type 'material'.
Waited 239 msec for asset 'cinematic' of type 'material'.
Error: Waited 101 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "0.8".
"ps3_voiceSpeakerGain" = "".
Hostname: microsof-c3f86e
PC IP: 192.168.1.3
end $init 2748 ms
--- Common Initialization Complete ---
Waited 944 msec for asset 'loadscreen_mak' of type 'material'.
Waited 43 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 23 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 10 msec for asset 'loadscreen_see1' of type 'material'.
Waited 13 msec for asset 'loadscreen_see2' of type 'material'.
Waited 37 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 45 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 3 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: D:\Games\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master4.evenbalance.com
PunkBuster Client: Resolved to [66.180.170.20] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 452277 (0 to 999999)
Server: pb_sv_LogNext = 20 (1 to 999999)
Server: PB Log File D:\Games\Call of Duty - World at War\pb\svlogs\00000020.log Opened for WAW (w)
Server: 0 Power Players loaded from D:\Games\Call of Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from D:\Games\Call of Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from D:\Games\Call of Duty - World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master3.evenbalance.com
Server: Resolved to [216.240.146.139]
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 3 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JA
Что мне с этим делать?